AI Insights · Timothy · October 2021
Performance of Top 5 Snake Games in Turkey, Q3 2021
In Q3 2021, the top 5 snake games in Turkey saw varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In the third quarter of 2021, the top 5 snake games in Turkey demonstrated diverse trends across downloads, revenue, and active users. Here's an in-depth look at the performance of each game, with insights provided by Sensor Tower.
slither.io from Lowtech Studios LLC experienced a mixed quarter. Weekly revenue fluctuated, peaking at approximately $39 in the final week of August. Downloads peaked in mid-July with around 77K, but saw a decline towards the end of the quarter, ending at approximately 28K. Active users saw a similar trend, starting strong at 445K in late June but decreasing to around 311K by the end of September.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed a consistent performance. Revenue gradually increased, reaching a high of $112 in the week of September 20. Downloads were relatively stable, with a peak of 58K in mid-July and a slight dip to around 31K by the end of the quarter. Active users remained robust, fluctuating around the 600K mark throughout the quarter.
Snake.io - Fun Online Snake by Kooapps also saw varied trends. Revenue showed a peak of $91 in the last week of September. Downloads reached a high of 58K in mid-July and settled at around 42K by the end of the quarter. Active users increased from 287K in late June to nearly 300K by the end of September.
Snake Arena 3D: Battle Rivals! from AI Games FZ experienced a notable increase in downloads, peaking at around 33K in late August. Revenue was modest, with a high of $19 in mid-August. Active users saw significant growth, starting at 27K in late June and reaching a peak of 62K by the end of August, although it decreased to 37K by the end of September.
Lastly, Gravity Noodle by Voodoo had an interesting quarter. Weekly downloads peaked at 75K in mid-July but declined sharply to around 580 by the end of September. Active users followed a similar trend, with a high of 90K in mid-July and dropping to approximately 12K by the end of the quarter. Revenue for this game was negligible throughout the period.
For more detailed insights and analytics, visit Sensor Tower.